Our future of game experience

Report on Digital Artifacts

The 21st century is the era of the internet, and the internet provides a broad platform for the people of all countries in the world in which we can communicate with the people of the world, timely understand the world news and search for information we want to learn (Bisser, 2021). So our life and work become inseparable from the internet. Complex and diverse electronic products have greatly enriched our spiritual life and become a major form of entertainment for the masses today. Nowadays, the pace of life is too fast and the pressure of work is too great as well. Therefore, in the busy life games seem to be the only entertainment way for people to vent their emotions and release their pressure. This report will focus on the future of gaming and how different platforms will bring gaming experience.

In view of this fact that the current epidemic has posed serious challenges to the economies of all countries, all countries have introduced relevant policies to reduce the time people spend outdoors in order to reduce the unnecessary spread of the epidemic. It is obvious that staying at home to play online games has become the only choice for most people to kill time. In addition, current social trends will also determine that games will become a major form of entertainment in the future because electronic devices have become indispensable to people (1975). Gaming devices such as computers and mobile phones are the mainstream gaming devices, and different devices also provide people with different gaming experiences. In order to attract users and expand the influence of a game, the corresponding game interface will be designed for different game devices. However, the user experience will also change dramatically. The computer side has a mouse and keyboard, which means that the computer side can only be played in a fixed place. The mobile end provides a mobile gaming experience for all gamers, allowing them to play anywhere at any time. These two devices make it very difficult for computer game experts to play games on mobile. The cross-platform gaming experience also causes too much annoyance for many people who play games. Different gaming devices have their pros and cons, but we fantasize that we’ll have a device in the future that solves these problems.

As far as I’m concerned, computers and mobile phones are not the best devices to play games on. The computer is equipped with a mouse and keyboard, but the display screen is small and can only be used by one person, and the computer is mostly used for office work, so its poor performance makes the game experience slightly worse than other professional devices. Playing games on mobile phones has a very small screen experience, but playing games for a long time will cause the screen to get hot, which will seriously affect the life of the phone. Moreover, as a mobile gaming device, mobile terminal has a negative impact on people’s study and work due to its strong mobility. Many people play games while walking. Every year, many traffic accidents are caused by pedestrians’ full attention on their mobile phones (Barnes & Meyers, 2011). So neither is the best device to play games on. I think in the future our focus will be on LCD TVS, which have big screens and allow lots of friends to gather around to watch players play games and talk about games together. This atmosphere adds to the experience. In addition, the TV is equipped with a gamepad control device, and the design of the gamepad control conforms to the shape of people’s hands, which helps to increase people’s gaming experience. TV sound is much better than mobile or computer sound, and good sound brings gamers into the game world easily.

After all the above analysis of the game in the future, a clear conclusion is drawn that the prospect of the game’s development is very good. Video games are so popular among young people and children that playing games seems to have become their only pastime. It is the exposure to electronic devices that has led to serious vision problems in some children. Many children wear thick frames very early, which brings a lot of inconvenience to their life. In addition, many children spend too much time playing games on electronic devices, reducing the amount of time they spend outside. Obesity is also a major cause of other diseases among children. For this phenomenon, I want to design a game device that protects the eyes and is controlled through the human body movements (Stepanov, 2019). Another important reason for the development of the device is that it can be connected to a variety of display devices, as well as compatible with a variety of game interfaces. This provides users with a stable game environment and game experience.

The device, which requires players to wear special glasses, serves four purposes. The first purpose is that after the player puts on the glasses, the game equipment will automatically connect with the player, and every action of the player will determine the action of the characters in the game, providing the majority of the game players with the immersive feeling. The second goal is to protect eyesight. Considering that the majority of teenage friends are also the main consumer group of the game, in order to prevent the eyesight of teenage friends from being damaged by electronic devices, wearing the game glasses is a main effective way. The third purpose is the game experience. When people go to the cinema, wearing 3D glasses to watch the film will add a very big experience. So if you want to enhance your gaming experience, you also need to wear these glasses, which are specially designed for gaming. One of the most important features is that the player has to perform a series of actions, such as running and jumping, to control the character in the game. This also indirectly lets the player get some physical exercise and strengthens the physical quality. What’s more, kids get addicted to mobile games because they don’t get tired, which makes them more and more excited. However, the new device relies on body movement, and when you play the game for too long, you get tired and have to stop playing. The device will also reduce the amount of time players spend playing games to a certain extent.

To sum up everything that has been stated so far, I believe that any product that can contribute to the society will conform to the development trend of the society and be further developed and expanded. Electronic devices will constantly improve according to users’ feedback to launch more high-quality devices to attract customers. In addition to games, digitalization is in every field. The convenience brought to us by takeout, online shopping and Wechat transfer all benefit from the promotion and application of digitalization (Peng, 2021). In the future, digitalization will play more roles in more fields.

Contextual Report

When this new gaming device is introduced, I believe the market demand will increase greatly. The device is designed with the player experience and player health in mind. This device breaks the traditional game model, and its innovative injection and concept are in line with current trends, so players no longer have to worry about a poor experience across gaming platforms. This idea of mine also comes from the problems in our lives, because these problems have been plaguing us. I hope that my device will be able to solve the problems that cross-platform gamesvbring for us.

However, the spread of electronic devices has also brought many threats to our daily lives. Teenagers playing games will seriously affect their studies, addiction to games will also make teenagers become very distracted, and the content of games is more likely to lead to physical and mental health problems for teenagers as well. Staying up late to play mobile phones for many people is also a major cause of physical diseases, and electronic devices make it difficult for people to control their thoughts. Therefore, people are always tempted to play mobile phones. A large amount of time is wasted on electronic entertainment which affects work and study. What’s more, mobile phones and other electronic devices have become the main culprits of traffic accidents. Many people focus their attention on mobile phones and ignore their surroundings, thus causing some traffic accidents to happen (Nassirpour, 1992).

Reference:

Bisser, S. (2021). Microsoft conversational Ai platform for developers: End-to-end chatbot development from planning to deployment. Apress. 

  • S. Dept. of Health, Education and Welfare, Public Health Service, Food and Drug Administration, Bureau of Medical Devices and Diagnostic Products. (1975). Devices: Pertinent sections of the Federal Food, Drug, and Cosmetic Act as amended and code of federal regulations title 21 relating to devices

Barnes, M. C., & Meyers, N. P. (2011). Mobile phones: Technology, networks, and User Issues. Nova Science Publisher’s. 

Stepanov, V. I. (2019). Alphabet of movements of the human body: A study in recording the movements of the human body by means of musical signs. Noverre Press. 

Peng, X. (2021). Location-specific advantages: Modified application of the arm’s length principle in a knowledge-based economy. IBFD. 

Nassirpour, M. (1992). Analysis of Illinois Hospital Discharge data for 1989 and 1990: Traffic accidents. Division of Research and Development. 

發表留言